Wednesday, September 13, 2006

War on Terror: the boardgame

I've always been geeky enough to enjoy a good politically orientated board- or computer game. Back in the late eighties, the dump of a short life housing co-op pad in Leytonstone I shared with Lee Rock - noted PCS leftie, last heard of selling Weekly Worker in Sheffield when not giving Serwotka a hard time - saw many all-day sessions of Supremacy. We even had the K-sat expansion set.

Technology moved on. In the nineties I was addicted to Civilization, sometimes staying up all night to finish off conquering the Eurasian landmass. Civ III has been called 'the greatest computer strategy game of all time', and rightly so.

I also owned an early computer simulation of the Nicaraguan revolution that had obviously been programmed by US liberals, rather than on the conclusions of sound Marxist analysis.

Play it the way I did - calling in military advisers from the Soviet embassy immediately and doing everything possible to export revolution to neighbouring countries - led to games terminating in about 15 minutes, as your government was overthrown by a military coup.

And now - for the current decade - comes War on Terror - the boardgame:

'Previously just a violent hobby for greedy imperialists, now everyone can join in the War on Terror. Three years in the making, War on Terror the boardgame has carefully distilled and reduced modern geo-politics into a revolutionary game for the 21stcentury.

'Players liberate the world while bickering over oil, funding and fighting terrorism, forcing regime changes and discovering those elusive WMDs. All the time alliances waver: old enemies become friends, while previous allies turn bad guys with one casualflick of the Axis of Evil spinner.'

Yes please, Santa.


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